This works represents my experimentation with material, form, and character via abstract artifacts. It is a collaboration between human and non-human where the outcome is the product of the conversation between myself and the material. The end result is not imposed, but born. The material guides my senses and my hands respond in turn. The idea is to capture the spirit and character awakened by this process and encourage the expression of the relationship. It is an animistic approach to artifact creation.
As part of MIT’s 150th anniversary I was invited to run a workshop on experimental pedagogy for the first year Graduate Architecture program. It was split into three exercises over a 5 week period.
This workshop introduces students to the concept of character and expression through the design, development, and construction of a full-scale interactive object. The challenge being amplify empathy between public visitors and matter. The resulting artifact/sculpture/space will convey the expression chosen/discovered unto itself, but the ultimate goal is to gain the understanding of the spirit of the thing through interaction and experience. Students will be introduced to an emergent making process or making through play guided by their curiosity, intuition, and the inherent qualities of material chosen. This process will be an iterative one, challenging the students to discover ideas through three-dimensional sketching and the direct manipulation of material, creating a conversation between both the student and the sketch. This path will lead them to discover spirit, energy, and character not only in the material, but also the idea that will be translated and understood through the interactions. Students will breathe life into inorganic matter.
Longoland x MIT Architecture Workshop Fall 2018
Client: Adult Swim
Concept, Art, Storyboards: Me
Animation & Magic: Richard Lehman
Sound FX: Erik Stefans
Music: El Mahdy Jr. "Douga Douga"
Art Director: Laura Sterrit
In collaboration with Brandon Clifford & Johanna Lobdell of Matter Design.
The Cannibal’s Cookbook violently consumes the body of past cyclopean constructions. The cookbook assembles, re-packages, and offers this latent knowledge for your contemporary consumption. It is a manual for the hungry, for those who are not satiated by the careless building practices of the present. With one foot in the past and another in the present, the cookbook bridges the realities of our ancestors and ourselves. We propose a series of architectural ‘recipes’ after dining on this body of past expertise. The recipes are deciphered from ancient cyclopean masonry systems, but with a contemporary twist. They cannibalize leftover debris—building rubble that typically stuffs our landfills—to fabricate new systems. This book is a limited (250 copies), first edition print, intended to spark debate and exploratory building. The work is a tripartite manual of 192 pages. It features artwork by Joshua Longo, and graphic design by Johanna Lobdell. Each copy is numbered, and endorsed by author, artist, and mythical creature. We intend for this manual of timeless information to be discussed, contested, and disseminated. It is an interactive body of work that demands an engaged reader. It is not for the sedentary. This cookbook is for the voracious builder.
Hand Silk Screened Skateboard in Collaboration with Friendship Skateboards. Photos by Friendship Skateboards.
VCCP / O2
In 2010 I designed characters and movements for the German based agency, VCCP. The project was the complete re-branding of telecommunications provider o2 Germany. The characters were featured in TV spots, on billboards, online campaigns, and the walls of their 1,100 stores. Ads directed by StyleWar.